The complete teaching hub for the Double R Booster grammar series — 60 English Booster books, ready-made grammar lesson plans, interactive flipbooks and the Bubble Pop speech game where the whole class races on their phones.

From the grammar rule to classroom races — one playful hub.
A 5-part grammar teaching plan for every book — rule, input, output, common mistakes and a classroom game — built on Miss Rowena's Double R Logic.
Every English Booster grammar book as an interactive Heyzine flipbook, organised for Miss Rowena’s classes.
Speak the grammar to race — running, swimming, skiing. Kids join with a code on their phones.
Project any book page and draw live — annotate grammar points together in class.
From lesson plan to live classroom play — one clear flow.
Choose any of the 60 English Booster books — every one opens as an interactive flipbook ready to project.
Each plan is built on Miss Rowena's Double R Logic — grammar rule, input, output, common mistakes and an interactive activity.
Turn the same grammar point into a live class game — Bubble Pop, Drawing Board, Grammar Quiz, Bingo or the Irregular Verbs Train.
They open www.booster.doubleramalgam.com on their phones and type the 6-letter code. No installs, no limit.
Every game starts the same way — share a code, and the whole class plays on their phones.
Speak-to-race
Pick a page — choose any grammar book and page — the words and sentences load automatically.
Generate a code — share the 6-letter code; students join on their phones at www.booster.doubleramalgam.com.
Speak to race — kids say each word to pop the bubble and sprint, swim or ski to the finish.
Draw together, live
Pick any book page — project the exact page from any of the 59 grammar books on your classroom screen.
Start a live session — students get the same page on their phones and draw on it together.
Draw and discuss — annotate the grammar point together, then review every student's drawing on your screen.
A Climb the Mountain multiple-choice race — students tap the right answers to climb to the summit.
You call the action verbs; students race to mark their cards and call Bingo first.
Students speak or drag the four forms of each irregular verb to power their train down the track.